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说明:基本函数里面做浮点数的运算很简单,该怎么算就怎么算,而定点数可能使用一些汇编指令- /**
- * @defgroup BasicAdd Vector Addition
- *
- * Element-by-element addition of two vectors.
- *
- * <pre>
- * pDst[n] = pSrcA[n] + pSrcB[n], 0 <= n < blockSize.
- * </pre>
- *
- * There are separate functions for floating-point, Q7, Q15, and Q31 data types.
- */
- /**
- * @addtogroup BasicAdd
- * @{
- */
- /**
- * @brief Floating-point vector addition.
- * @param[in] *pSrcA points to the first input vector
- * @param[in] *pSrcB points to the second input vector
- * @param[out] *pDst points to the output vector
- * @param[in] blockSize number of samples in each vector
- * @return none.
- */
- void arm_add_f32(
- float32_t * pSrcA,
- float32_t * pSrcB,
- float32_t * pDst,
- uint32_t blockSize)
- {
- uint32_t blkCnt; /* loop counter */
- #ifndef ARM_MATH_CM0
- /* Run the below code for Cortex-M4 and Cortex-M3 */
- /*loop Unrolling */
- blkCnt = blockSize >> 2u;
- /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
- ** a second loop below computes the remaining 1 to 3 samples. */
- while(blkCnt > 0u)
- {
- /* C = A + B */
- /* Add and then store the results in the destination buffer. */
- *pDst++ = (*pSrcA++) + (*pSrcB++);
- *pDst++ = (*pSrcA++) + (*pSrcB++);
- *pDst++ = (*pSrcA++) + (*pSrcB++);
- *pDst++ = (*pSrcA++) + (*pSrcB++);
- /* Decrement the loop counter */
- blkCnt--;
- }
- /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
- ** No loop unrolling is used. */
- blkCnt = blockSize % 0x4u;
- #else
- /* Run the below code for Cortex-M0 */
- /* Initialize blkCnt with number of samples */
- blkCnt = blockSize;
- #endif /* #ifndef ARM_MATH_CM0 */
- while(blkCnt > 0u)
- {
- /* C = A + B */
- /* Add and then store the results in the destination buffer. */
- *pDst++ = (*pSrcA++) + (*pSrcB++);
- /* Decrement the loop counter */
- blkCnt--;
- }
- }
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