|
#include "DIALOG.h"
#include "ButtonUse.h"
#include "led.h"
#include "beep.h"
#include "GUI.h"
#include "usart.h"
#include "ff.h"
#include "malloc.h"
/*********************************************************************
*
* Defines
*
**********************************************************************
*/
#define ID_FRAMEWIN_0 (GUI_ID_USER + 0x00)
#define ID_BUTTON_0 (GUI_ID_USER + 0x01)
#define ID_BUTTON_1 (GUI_ID_USER + 0x02)
/* 变量定义和声明 */
FRESULT result;
extern FIL file;
extern UINT bw;
// USER START (Optionally insert additional defines)
// USER END
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
// USER START (Optionally insert additional static data)
// USER END
/*********************************************************************
*
* _aDialogCreate
*/
static const GUI_WIDGET_CREATE_INFO _aDialogCreate[] = {
{ FRAMEWIN_CreateIndirect, "Framewin", ID_FRAMEWIN_0, 0, 0, 240, 320, 0, 0x64, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_0, 70, 50, 80, 60, 0, 0x0, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_1, 70, 135, 80, 60, 0, 0x0, 0 },
// USER START (Optionally insert additional widgets)
// USER END
};
//static void _ShowStreamBitmap(const char * sFilename)
//{ GUI_HMEM hMem;
// char *_acBuffer2;
// /* 申请一块内存空间 并且将其清零 */
// hMem = GUI_ALLOC_AllocZero(1024*20);
// /* 将申请到内存的句柄转换成指针类型 */
// _acBuffer2 = GUI_ALLOC_h2p(hMem);
// /* 打开文件 */
// result = f_open(&file, sFilename, FA_OPEN_EXISTING | FA_READ | FA_OPEN_ALWAYS);
// /* 读取数据 */
// result = f_read(&file, _acBuffer2, file.fsize, &bw);
// /* 显示 */
// GUI_DrawStreamedBitmapAuto(_acBuffer2, 50, 50);
// /* 释放动态内存 */
// GUI_ALLOC_Free(hMem);
// f_close(&file);}
static void _cbDialog(WM_MESSAGE * pMsg) {
WM_HWIN hItem;
int NCode;
int Id;
switch (pMsg->MsgId) {
// case WM_PAINT:
// _ShowStreamBitmap("1:logo.dta");
// break;
case WM_INIT_DIALOG:
hItem = pMsg->hWin;
FRAMEWIN_SetFont(hItem, GUI_FONT_16B_ASCII);
FRAMEWIN_SetText(hItem, "jinbu");
FRAMEWIN_SetTextColor(hItem, 0x00000000);
FRAMEWIN_SetTitleHeight(hItem, 20);
FRAMEWIN_SetTextAlign(hItem, GUI_TA_HCENTER | GUI_TA_VCENTER);
//
// Initialization of 'Button'
//
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_0);
BUTTON_SetFont(hItem, GUI_FONT_32B_ASCII);
BUTTON_SetText(hItem, "LCD");
//
// Initialization of 'Button'
//
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_1);
BUTTON_SetText(hItem, "FMQ");
BUTTON_SetFont(hItem, GUI_FONT_32_ASCII);
// USER START (Optionally insert additional code for further widget initialization)
// USER END
break;
case WM_NOTIFY_PARENT:
Id = WM_GetId(pMsg->hWinSrc);
NCode = pMsg->Data.v;
switch(Id)
{
case ID_BUTTON_0: //BUTTON_0的通知代码,控制LED1
switch(NCode)
{
case WM_NOTIFICATION_CLICKED:
break;
case WM_NOTIFICATION_RELEASED: //按钮被按下并释放
LED1=~LED1; //LED1反转
//BEEP=~BEEP;
break;
}
break;
case ID_BUTTON_1: //BUTTON_1的通知代码,控制BEEP
switch(NCode)
{
case WM_NOTIFICATION_CLICKED:
break;
case WM_NOTIFICATION_RELEASED:
BEEP=~BEEP; //蜂鸣器反转
//LED1=~LED1;
break;
}
break;
}
break;
// USER START (Optionally insert additional message handling)
// USER END
default:
WM_DefaultProc(pMsg);
break;
}
}
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
/*********************************************************************
*
* CreateFramewin
*/
//WM_HWIN CreateFramewin(void) {
// WM_HWIN hWin;
// hWin = GUI_CreateDialogBox(_aDialogCreate, GUI_COUNTOF(_aDialogCreate), _cbDialog, WM_HBKWIN, 0, 0);
// return hWin;
//}
// USER START (Optionally insert additional public code)
// USER END
/*************************** End of file ****************************/
#define Method3 /* 用于选择使用的显示方法 */
/*
*********************************************************************************************************
* 函 数 名: _ShowStreamBitmap
* 功能说明: 显示流位图
* 形 参:sFilename 要读取的文件名
* 返 回 值: 无
*********************************************************************************************************
*/
static void _ShowStreamBitmap(const char * sFilename)
{
GUI_HMEM hMem;
char *_acBuffer2;
BUTTON_Handle hButton;
GUI_BITMAP Bitmap;
GUI_LOGPALETTE Palette;
/* 创建一个按钮 */
hButton = GUI_CreateDialogBox(_aDialogCreate, GUI_COUNTOF(_aDialogCreate), _cbDialog, WM_HBKWIN, 0, 0);
/* 申请一块内存空间 并且将其清零 */
hMem = GUI_ALLOC_AllocZero(1024*512);
/* 将申请到内存的句柄转换成指针类型 */
_acBuffer2 = GUI_ALLOC_h2p(hMem);
/* 打开文件 */
result = f_open(&file, sFilename, FA_OPEN_EXISTING | FA_READ | FA_OPEN_ALWAYS);
if (result != FR_OK)
{
return;
}
/* 读取文件到动态内存 */
result = f_read(&file, _acBuffer2, file.fsize, &bw);
if (result != FR_OK)
{
return;
}
/* 显示方法一 */
#if defined Method1
GUI_DrawStreamedBitmapAuto(_acBuffer2, 15, 15);
/* 显示方法二 */
#elif defined Method2
GUI_CreateBitmapFromStream(&Bitmap, & alette, _acBuffer2);
GUI_DrawBitmap(&Bitmap, 15, 15);
/* 显示方法三 */
#elif defined Method3
GUI_CreateBitmapFromStream565(&Bitmap, & alette, _acBuffer2);
GUI_DrawBitmap(&Bitmap, 15, 15);
#endif
/* 下面几个函数没有调试出来,留作以后调试 */
// BUTTON_SetStreamedBitmap(hButton, BUTTON_CI_UNPRESSED, (const GUI_BITMAP_STREAM *)&Bitmap);
// BUTTON_SetBitmap(hButton, BUTTON_BI_UNPRESSED, &Bitmap);
// BUTTON_SetStreamedBitmapEx(hButton, BUTTON_BI_UNPRESSED, (const GUI_BITMAP_STREAM *)&Bitmap,0,0);
/* 释放动态内存 */
GUI_ALLOC_Free(hMem);
f_close(&file);
}
//BUTTO演示函数
void ButtonUse_Demo(void)
{
_ShowStreamBitmap("0:logo.dta");
while(1)
{
GUI_Delay(100);
}
}
对流文图不怎么了解,修改以后不显示背景图片,请问这是什么原因啊? |
|